Docs / Part 9.6
PART 9.6
ROKI Dodge (Defensive Reflex Game)
NEW IN v3 — a defensive-footwork minigame complementary to Clash's offensive zone targeting.
#9.6.1 Concept
Top-down view of the bunny standing in the center of the screen. Attacks — fists, kicks, shuriken — fly in from the four cardinal directions. The player swipes in the direction OPPOSITE the incoming attack to dodge. A single hit ends the run.
#9.6.2 Escalation
- Attack speed and frequency escalate over time.
- Simultaneous attacks scale: 1 at a time, then 2, then 3.
- Timing windows tighten the longer you survive.
#9.6.3 Scoring
- Survival time (seconds)
- Dodge count (total attacks avoided)
- Best streak (longest consecutive dodges without a miss — for momentum-based leaderboards)
#9.6.4 Achievement (NFT-only, permanent)
- Untouchable — survive 90 seconds in a single run. Written to Fighter Legacy.
#9.6.5 Why It’s in the Ecosystem
- Defensive footwork training, complementary opposite-hemisphere to Clash's offensive zone targeting.
- Trains the ‘read the opponent and react inversely’ instinct that makes Clash players better.
- Fast, punchy, shareable runs.
#9.6.6 Tier Access
- All tiers can play.
- Permanent achievements (Untouchable) are NFT-only.