Docs / Part 10
PART 10
Cross-Game Reward System
#10.1 The Four Pillars of Progression
| Pillar | Source | Reward | Cap/Reset |
|---|---|---|---|
| Reflex / Skill | Zen weekly leaderboard | +1/+2 damage OR dmg taken | Weekly reset |
| Reflex Mastery | Zen 3-Perfect run | +1 permanent damage to chosen zone (Still Mind) | One-time per NFT |
| Dedication / Conditioning | Dojo milestones | +1 HP per milestone to chosen zone | Capped at +5 total |
| Strategy / Experience | Clash ELO + Fighter Legacy | Reputation, titles, canonical lore (no stat bonus) | No cap |
#10.2 Max Theoretical Combat Bonus
A maxed-out NFT fighter who is top 1 in Zen, has achieved Still Mind, and is fully Unyielding would have approximately +2 damage (or -2 taken) weekly (temporary), +1 permanent damage to one zone (Still Mind, permanent), and +5 HP distributed across zones (Dojo, permanent). Combined bonus over a base NFT: approximately 5-8% combat advantage. Noticeable, meaningful, but not decisive.
#10.3 Why Skill Comes Before Dedication
Skill rewards are larger and can repeat (weekly reset on Zen). Dedication rewards are smaller and capped (+5 HP total). Dedicated grinders cannot overtake skilled players, but dedicated players are not invisible.
#10.4 Cross-Game Stacking Rules
- Bonuses from different pillars stack additively, not multiplicatively
- No single pillar can exceed its individual cap
- Minigames like Stare, Dodge, Breath, and Train contribute badges and streak titles, not combat stat bonuses
- Future products should follow the same philosophy and be capped proportionally